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The key lies in balance, and shifting betweens forms and Skills to suit your needs.

They are able to deal incredible damage to specific targets, but don't have as much in the way of area-of-effect damage as say, a Barbarian's Whirlwind. They can swap to Werebear form to soak up damage with increased resilience, or to a Werewolf form for fast damage output.Ĭonsider picking a Druid if you like Barbarian-esque classes, but wish they had a bit more versatility to survive mixed threats. These basic skills also generate Spirit, which can be saved up and used with core skills for a bit more power in combat.ĭruids are a great class for those that favor a hybrid playstyle, mixing up close melee damage with ranged elemental attacks to take on a variety of threats. They can double as a tank in their Werebear form and take a lot more damage. But what makes them uniquely different from the other magic casters is that they can turn into wolves and bears at any given moment in battle. Druids can inflict Physical, Lighting, and Poison damage on any of their enemies. You can use Staves, Two-handed and One-handed, when playing as a Druid. You'll just have to be more careful when casting spells in your human form.

The Druid is a great class for those looking to cast spells, their strength is on par with other magic-based classes like the Necromancer. Below, you can find a breakdown of what to expect from the Druid class, including their chosen weapons and how reliable they are in battle.
